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Posts by chris

Eisenstein’s 5 “methods” of montage – YouTube

Clips illustrating Eisenstein’s 5 “methods” of montage

via Eisenstein’s 5 “methods” of montage – YouTube.

EPUB 3 Overview

1.1 Overview

The EPUB® specification is a distribution and interchange format standard for digital publications and documents. EPUB defines a means of representing, packaging and encoding structured and semantically enhanced Web content — including HTML5, CSS, SVG, images, and other resources — for distribution in a single-file format.

EPUB 3, the third major release of the standard, consists of a set of four specifications, each defining an important component of an overall EPUB Publication:

EPUB Publications 3.0 [Publications30], which defines publication-level semantics and overarching conformance requirements for EPUB Publications.

EPUB Content Documents 3.0 [ContentDocs30], which defines profiles of XHTML, SVG and CSS for use in the context of EPUB Publications.

EPUB Open Container Format (OCF) 3.0 [OCF3], which defines a file format and processing model for encapsulating a set of related resources into a single-file (ZIP) EPUB Container.

EPUB Media Overlays 3.0 [MediaOverlays30], which defines a format and a processing model for synchronization of text and audio.

EPUB has been widely adopted as the format for digital books (eBooks), and these new specifications significantly increase the format’s capabilities in order to better support a wider range of publication requirements, including complex layouts, rich media and interactivity, and global typography features. The expectation is that EPUB 3 will be utilized for a broad range of content, including books, magazines and educational, professional and scientific publications.

This document provides a starting point for content authors and software developers wishing to understand these specifications. It consists of non-normative overview material, including a roadmap to the four building-block specification documents that compose EPUB 3.

Another non-normative document, EPUB 3 Changes from EPUB 2.0.1 [EPUB3Changes], describes changes in EPUB 3 from the previous version, but is intended primarily for Authors and EPUB Reading System vendors migrating from EPUB 2.0.1 to EPUB 3 and for those who anticipate supporting both versions.

via EPUB 3 Overview.

Creating a New InDesign Document with EPUB in Mind – Lesson

Creating a New InDesign Document with EPUB in Mind

from: Adobe InDesign CS5.5 for Creating eBooks: Learn by Video


Creating a New InDesign Document with EPUB in MindImporting Text and Applying Character StylesConverting Graphics Created in InDesign to External Linked FilesUsing an InDesign Story to Define the Reading OrderGeneral Export Options

Since eBooks do not have a fixed size, it can be tricky to figure out what settings to use for your InDesign document. In this lesson you’ll see how to create a new InDesign document with optimal settings for an EPUB.

via Creating a New InDesign Document with EPUB in Mind – Lesson.

Creating an eBook with InDesign (Part 1) | Instant InDesign | Adobe TV

n this episode, Gabriel Powell teaches you how to create an eBook in the EPUB (electronic publication) format. You’ll learn best practices and many invaluable tips for setting up an InDesign file that can be accurately converted to an EPUB file.

via Creating an eBook with InDesign (Part 1) | Instant InDesign | Adobe TV.

A Step-by-step guide to create an Interactive eBook « Rapid eLearning | Adobe Captivate Blog

A Step-by-step guide to create an Interactive eBook

A few months back, I had created an interactive eBook for iPad using different tools like Adobe InDesign, Adobe Edge Animate, Adobe Presenter, Adobe Captivate, Adobe Photoshop, and Digital Publishing Suite, and wish I could add a few more tools to this list… LOL

To be true, I had no experience whatsoever to create InDesign documents, Edge animations, and DPS folios when I started working on the eBook, but the videos available on Adobe TV and tutorials offered on came to rescue and really helped me complete my task. Now it’s my turn to give back and share my learnings with all of you

So here’s a step-by-step guide to create an interactive eBook. I’ve divided this guide in six steps to make it convenient for you to jump to the step you want to learn about.

via A Step-by-step guide to create an Interactive eBook « Rapid eLearning | Adobe Captivate Blog.


Video Design Investigation

This entry is part 7 of 7 in the series Video Project L6 - Future Video


Designing for Android Tablets


More than ever, designers are being asked to create experiences for a variety of mobile devices. As tablet adoption increases and we move into the post-PC world, companies will compete for users’ attention with the quality of their experience. Designing successful apps for Android tablets requires not only a great concept that will encourage downloads, usage and retention, but also an experience that Android users will find intuitive and native to the environment.


Use the idle time on your computer (Windows, Mac, or Linux) to cure diseases, study global warming, discover pulsars, and do many other types of scientific research. It’s safe, secure, and easy:

Choose projects

Download and run BOINC software

Enter an email address and password.

Or, if you run several projects, try an account manager such as GridRepublic or BAM!.

Compute with BOINC

Documentation · Software updates

Scientists: use BOINC to create a volunteer computing project giving you the computing power of thousands of CPUs.

Universities: use BOINC to create a Virtual Campus Supercomputing Center.

Companies: use BOINC for desktop Grid computing.

The BOINC project

Message boards

Email lists

Personnel and contributors


Papers and talks

Research projects

Logos and graphics

Bolt and Bossa

Help wanted






Software development

APIs for add-on software

via BOINC.

How to participate in volunteer computing projects that benefit humanity

How-To: Join Distributed Computing projects that benefit humanity

What if some of the world’s estimated 650 million PCs (and 250 million households with broadband Internet) could be linked to assist scientists in solving critical real world problems? This is exactly what humanitarian grid computing is about!

Donate your computer’s idle CPU time to humanitarian non-profit scientific research projects. Help find cures for diseases like cancer, AIDS, diabetes, MS, Alzheimer, or help predict the earth’s climate change, or advance science e.g. search for gravitational waves, help CERN build its latest particle accelerator or Berkeley search for extraterrestrial intelligence. So you WANT to contribute, but don’t know where to start, or how to do it best? Or perhaps you’re already contributing to one of the better-known projects, like SETI@Home or Folding@Home and looking for more?

There are many Distributed Computing (D.C.) projects requesting CPU time contributions. This is an effort to categorize the various humanitarian D.C. projects, mostly in terms of technical requirements (and in some cases, links to comments on their scientific merit).

I’ve spent considerable time looking about how to do it best. My priorites when selecting projects: possible value for world/human kind, not-for-profit, results are made available to the public domain, efficient use of my computers’ resources, secure and easy to maintain. I’ll share my conclusions here, for others to benefit too. From my (user’s / CPU time donor’s) perspective, I will divide DC projects into two broad categories: BOINC and non-BOINC. I always prefer BOINC, where possible.

Note: Humanitarian grid computing landscape is changing rapidly, as new exciting projects arrive, others pause or discontinue etc. So, a lot of information out there on the Internet may be outdated, even if written 6-months ago. This document contains the latest info on DC computing as of May-2007 and everything presented here has been checked to the best of my ability.

via How to participate in volunteer computing projects that benefit humanity.

Bitcoin – Open source P2P digital currency

An open source P2P digital currencyBitcoin is a digital currency, a protocol, and a software that enablesInstant peer-to-peer transactionsWorldwide paymentsAlmost no processing feesAnd much moreBitcoin uses peer-to-peer technology to operate with no central authority; managing transactions and the issuing of bitcoins is carried out collectively by the network. Through many of its unique properties, Bitcoin allows exciting uses that could not be covered by any previous payment systems.The software is a community-driven, free, open-source project released under the MIT license.

via Bitcoin – Open source P2P digital currency.